No Escape is a short film set in the world of Portal, and it’s seven very well-done minutes.
How does a gamer propose marriage to another gamer? If the first gamer is well-connected, he gets a level designer, an artist and the voice actor behind GLaDOS (your cybernetic tormentor in the Portal games) to create a special set of Portal levels (and not simple ones, either) which conclude in a big church-like chamber and GLaDOS popping the question on his behalf. The video above shows gameplay from these levels.
If you have the PC or Mac version of Portal 2, you can take these levels for a spin:
- Download them from here
- Put the VPK in the addons directory
- Put the bik files in the media directory
- Open up the console and type map la_bringing_together
First the zombie-themed engagement photos and now marriage proposal videogame levels. Are these signs of a geek marriage chic trend?
I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds. One is Microsoft Studios’ and Remedy’s Alan Wake, which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); the other is Limbo, an Xbox Live Arcade game:
Calling Limbo a “2-D side-scroller game” does it as much injustice as referring to Red Dead Redemption as “a cowboy third-person shooter”. Limbo is the most gorgeous and haunting side-scroller I’ve ever played.
The world of Limbo is a monochromatic one, shrouded in gloom and fog and nothing but the game itself. The screenshot below shows what the game actually looks like while you’re playing:
No heads-up display, score or distractions of any kind: it’s just you and Limbo’s world. The controls are minimal – you just use the left thumbstick to move, the A button to jump and the B button to perform actions on things (typically push or pull objects). Where Limbo goes deep is gameplay – this game really sucks you in.
You control your character, a young boy who wakes up in a dark forest, with no idea what’s going on. There’s no opening cinematic, no explanatory text, no little pop-up hints, but somehow the game manages to convey a sense of what to do next solely through the way the game reacts to your actions. The developers, Playdead – an indie game dev shop in Copenhagen – did an amazing job in programming Limbo to communicate just through gameplay.
With its black-and-white graphics, smooth animation, minimal sound (you only hear things you need to hear) and the many, many ghoulish ways your character will die as you learn to navigate the game’s many deadly puzzles and traps, Limbo feels like the sort of ghastly-but-addictive game that Edward Gorey might have conjured up, had he decided to take up programming rather than becoming an illustrator.
As of this writing, Limbo has a Metacritic score of 90, placing it just below Super Street Fighter IV and Red Dead Redemption, having earned heaps of praise from all sorts of reviewers, including this one.
Limbo may just be the best Xbox Live Arcade game ever released, and I suspect it’ll be in my “Top 5” for 2010. If you’re looking for a stand-out game for your Xbox 360, Limbo is well worth the 1200 Microsoft Points.
One of the songs in my MP3 collection that’s on heavy rotation is Cage the Elephant’s Beck-ish, slide-guitar southern-rock-y ode to “doin’ what you gotta”, Ain’t No Rest for the Wicked. It practically begs for an accordion version, so I’m learning it in order to add it to my repertoire, which could stand a little refreshing.
While I haven’t learned the song well enough to perform it unaccompanied, I’ve had just enough practice to do it as an accordion karaoke number, which I did at last week’s Loser Karaoke. Loser Karaoke is a regular Thursday night event at Tequila Sunrise where having a good time trumps singing ability. It helps that Jason Rolland is an entertaining karaoke host. As an added bonus, it’s where a lot of the people from Accordion City’s high-tech, startup, social media entrepreneur scene come to cut loose. For more on Loser Karaoke, check out their Facebook page.
I should feel ashamed to say this, but a decade’s worth of public accordion playing has attenuated my ability to feel shame: the reason I know about Ain’t No Rest for the Wicked isn’t because I’m dialed into the alt-rock music scene. Thanks to middle age, I used to be with it, but they’ve since changed what “it” was. I know about the song because of…well, a video game. Namely, Borderlands, which uses the song in its intro sequence:
For the curious (and the fans), here’s Cage the Elephant’s official video for Ain’t No Rest for the Wicked. Enjoy!
- To help people make games
- To connect game makers with each other and with an audience, offline
- To foster diversity in game creation and public perception of games
I shouldn’t be surprised that one of the people behind the Hand Eye Society is Jim Munroe. He’s a former Adbusters editor turned self-publishing author of a number of enjoyable science fiction books such Flyboy Action Hero Comes with Gasmask and Angry Young Spaceman, developer of indie games including the interactive fiction piece Punk Points (the online version requires Java), maker of movies and all-round Toronto DIY-espousing creative type.
Also connected with the Hand Eye Society are other indie videogame notables including:
- Capy (whom you might know as Capybara Games)
- Queasy Games
- RSBLSB (short for “Right Square Bracket, Left Square Bracket”)
The Hand Eye Society is throwing a social this Thursday, May 27th in Toronto at Unit Bar (1198 Queen Street West, a shade east of Dufferin/Gladstone, halfway between the Drake and Gladstone hotels). The doors will open at 7:00 and there may be a set of curated videogames for you to check out.
At 8:00 p.m. special guest dignitary Brandon Boyer, Chairman of the Independent Games Festival and contributing editor for Boing Boing and Boing Boing’s games blog Offworld, will, as the Hand Eye Society’s blog puts it, “deliver some form of immensely significant communication to the assembled videogame creators, enthusiasts, organizers & slack-jawed onlookers.”
If I weren’t going to be in Montreal that evening for the Make Web Not War conference, I’d most certainly at this event (I’ll definitely catch the next social). If you’re in Toronto and love videogames (especially ones that break from the mainstream) and especially if you love making them, catch the Hand Eye Society’s social this Thursday!
I think we’ve got an early contender for the title of “Weirdest Videogame of 2009”: Muscle March for the Nintendo Wii. As if the game weren’t weird enough, the trailer below ramps up the weirdness by presenting it in that oh-so-Japanese style with epilepsy-inducing jump-cuts and a hyper-enthusiastic Japanese TV announcer:
[Found via Waxy.org.]