From the Work Blogs…

On The Farm, the Tucows programming-in-general blog:

On IndieGameDev, the blog for independent game developers:

  • Mouse Ray Picking Explained. “There

    comes a time in every 3D game where the user needs to click on

    something in the scene. Maybe he needs to select a unit in an RTS, or

    open a door in an RPG, or delete some geometry in a level editing tool.

    This conceptually simple task is easy to screw up since there are so

    many little steps that can go wrong.”

  • TheoWorlds Isometric Flash Game SDKs. Toolkits for building isometric games and chatrooms in Flash, a la Habbo Hotel.

In the Blogware blog:

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