Categories
Geek

Would You Like More Interactive Fiction Development Articles on "IndieGameDev"?

I’ve been looking at the stats for the IndieGameDev blog (a Tucows blog for

independent game developers) and I’ve noticed that the

article Writing

Interactive Fiction (a.k.a. “Text Adventure Games”) with the Inform

Programming Language

has consistently been the most-read one ever since it was published.

Would you like more articles on Interactive Fiction

development?

Categories
Geek

Signs of Life at "IndieGameDev"

Finding gane development information and articles has always been a

tricky thing, but after having done some legwork, I’m pretty sure I can

feed Tucows’ IndieGameDev blog more regularly. There are already two entries for this week…

Yesterday’s entry covers Transcend,

a 2D shoot-em-up with abstract visual,

musical and gameplay elements for Windows, Mac OS X and Linux. You can

either just play it or you can check out the source code (it’s licensed

under the GPL). Here’s a

screen shot of the first level:

Screen capture: Level 1 of 'Transcend'.

Today’s entry covers Neverball,

a “tilt the landscape to guide the marble to the goal before the clock

runs out” type of game. It’s available for Windows, Mac OS X and a

handful of Unixen. As with Transcend, it’s licensed under the GPL —

you can either just play it, or you can also see what’s “under the

hood”. Here ‘s a screen shot:

Screen capture: Neverball in action.

Categories
Geek

Voting Irregularities at CIRA

CIRA, the Canadian Interney Registration Authority, is, as their “about” page says:

…a not for profit Canadian corporation that is responsible

for operating the dot-ca Internet country code Top Level Domain (ccTLD)

as a key public resource for all Canadians in an innovative, open, and efficient manner.

CIRA may carry out other Internet related registration activities for the Canadian community in a similar manner.

Ross

was running for position on CIRA’s board of directors and thought he

had enough nominations, which isn’t surprising considering his many

contributions to the field of internet domains in both CIRA and ICANN.

The dude’s forgotten more about domains than I will ever learn.

One day last week, two-thirds of his nominations just disappeared. Ross’ suspicion:

…a

person or person controlling a large block of votes purposely inflated

the amount of support for my nomination – which gave me a false

indication of my status in the process – and then withdraw that false

support minutes before the nomination process.

I am inclined to agree.

Ross has the details on his blog and the EFF’s Wendy Seltzer has blogged her take on the situation.

Categories
Geek

From the Work Blogs…

On The Farm, the Tucows programming-in-general blog:

On IndieGameDev, the blog for independent game developers:

  • Mouse Ray Picking Explained. “There

    comes a time in every 3D game where the user needs to click on

    something in the scene. Maybe he needs to select a unit in an RTS, or

    open a door in an RPG, or delete some geometry in a level editing tool.

    This conceptually simple task is easy to screw up since there are so

    many little steps that can go wrong.”

  • TheoWorlds Isometric Flash Game SDKs. Toolkits for building isometric games and chatrooms in Flash, a la Habbo Hotel.

In the Blogware blog:

Categories
Geek

On my Work Blogs…

Yeah, it’s all “Money for blogging and chicks for free” when you’re the Technical Community Development Coordinator.

But seriously, here are my most recent entries on the various Tucows blogs to which I contribute:

On The Farm:

On IndieGameDev:

On the Blogware blog:

Categories
Geek

Today’s Developer Blog Entries

On The Farm:

On IndieGameDev:

Categories
Geek

On the Other Blogs…

On The Farm:

And on IndieGameDev: