“Inception” Timeline

by Joey deVilla on July 28, 2010

I’m sure this will make more sense to me once I see the movie…

Inception_Infographic

Click the image to see it at full size – click here to see the source.

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Telus Tells Us The Unvarnished Truth [Updated]

by Joey deVilla on July 28, 2010

I’ve got to hand it to Canadian telco Telus, who tell it like it is on their web page:

why do i need a credit check

(Click here to see the page, and scroll down to the “Why do I need a credit check?” section to see it for yourself.)

I like their forthrightness. My only complaint with their explanation is that “deadbeat” is one word, not two.

Update: Wow, that didn’t take long – they’ve excised that section.

This article also appears in Global Nerdy.

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Not Everyone Can be Don Draper

by Joey deVilla on July 28, 2010

Greeting card: "Just because Don Draper did it doesn't mean you can avoid your family on holidays to get smacked around by hookers."

I love watching Mad Men, and I love this e-card. Send one to a friend, if you like.

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Limbo

by Joey deVilla on July 27, 2010

I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds. One is Microsoft Studios’ and Remedy’s Alan Wake, which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); the other is Limbo, an Xbox Live Arcade game: 

Calling Limbo a “2-D side-scroller game” does it as much injustice as referring to Red Dead Redemption as “a cowboy third-person shooter”. Limbo is the most gorgeous and haunting side-scroller I’ve ever played.

The world of Limbo is a monochromatic one, shrouded in gloom and fog and nothing but the game itself. The screenshot below shows what the game actually looks like while you’re playing:

Limbo screenshot: the boys runs towards some rolling flaming logs

No heads-up display, score or distractions of any kind: it’s just you and Limbo’s world. The controls are minimal – you just use the left thumbstick to move, the A button to jump and the B button to perform actions on things (typically push or pull objects). Where Limbo goes deep is gameplay – this game really sucks you in.

Limbo screenshot: the boy comes across a body hanging from a noose
You control your character, a young boy who wakes up in a dark forest, with no idea what’s going on. There’s no opening cinematic, no explanatory text, no little pop-up hints, but somehow the game manages to convey a sense of what to do next solely through the way the game reacts to your actions. The developers, Playdead – an indie game dev shop in Copenhagen – did an amazing job in programming Limbo to communicate just through gameplay.

Limbo screenshot: The body travels across a body of water in a boat

With its black-and-white graphics, smooth animation, minimal sound (you only hear things you need to hear) and the many, many ghoulish ways your character will die as you learn to navigate the game’s many deadly puzzles and traps, Limbo feels like the sort of ghastly-but-addictive game that Edward Gorey might have conjured up, had he decided to take up programming rather than becoming an illustrator.

Limbo screenshot: the boy encounters a pit filled with spikes and two children bearing spears

As of this writing, Limbo has a Metacritic score of 90, placing it just below Super Street Fighter IV and Red Dead Redemption, having earned heaps of praise from all sorts of reviewers, including this one.

Limbo may just be the best Xbox Live Arcade game ever released, and I suspect it’ll be in my “Top 5” for 2010. If you’re looking for a stand-out game for your Xbox 360, Limbo is well worth the 1200 Microsoft Points.

This article also appears in Canadian Developer Connection.

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Pure awesomeness for a back-to-work Monday morning:

And for those of you who missed it, my accordion rendition of the tune:

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What’s Up This Week

July 25, 2010

This certainly isn’t all that’s going on this week, but this is all the after-work stuff that I’ll be up to… Monday, July 26th: Tweetgasm 1.0 at the Gladstone Hotel The folks at the Gladstone Hotel are launching Tweetgasm, a monthly series of Tweetups at the Melody Bar where everyone’s invited to “dance, drink, eat [...]

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Back from New York, Still on Vacation

July 22, 2010

…and I can scratch one item off the “Bucket List”: do a musical number with the Naked Cowboy of Times Square.

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Toronto Live Interviews: Karl Schroeder

July 20, 2010

If you’re looking for some good science fiction writing, I recommend the works of Karl Schroeder, my friend and former co-worker (we worked together at OpenCola during “The Bubble”). Karl’s a technologist and a deep thinker, and it shows in his novels, which have that philosophical, “big ideas” bent that is the hallmark of the [...]

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We All Need a Button Like This

July 15, 2010

Found via TopCultured.com.

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The Album of the Summer

July 14, 2010

Found via The Whoa.

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Why Cruise Around Chicago Like a Chump?

July 14, 2010

…when you can cruise in style with this guy? When this computer fad blows over, I’ll probably take a page from his book and drive people around Toronto in my Honda with the accordion.

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Do You Know the Way?

July 13, 2010

Found via Certified Bullshit Technician.

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The 24 Types of Authoritarian (or: The Libertarian Response to “The 24 Types of Libertarian”)

July 12, 2010

You didn’t think they’d take The 24 Types of Libertarian lying down, did you? Davi Barker pointed me to his comic response, shown above above. If “White Sheep” (bottom left-hand corner) looks familiar, that’s because it is – that’s Mayor Miller, thinks-he’s-already-mayor Rob Ford and the rest of Toronto City Council. Flamewar in the comments [...]

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Burger King’s Soft Drink Pairings

July 11, 2010

I’ve seen wine pairings and even beer pairings, but pop (or “soda” or “coke”, depending on where you’re from) pairings are new to me. This photo comes from a Burger King in Vallejo, California.

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Bacon Space Kitty

July 10, 2010

Tired of your current desktop wallpaper? Looking for a picture to liven up your slideshow presentations? Why not try Bacon Space Kitty? Click to view it at full size (1680 by 1050 pixels) and save it!

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